New SDL/2 Version

Doodle has create a new SDL/2 version.
Version 1.2.10 - 2006-05-17 - Doodle

  • Small modifications for v1.2.10 release
  • Changed DLL name to include version info (currently SDL12.dll)
Version 1.2 - 2006-05-01 - Doodle
  • Modified makefile system to have only one makefile
  • Included FSLib headers, DLL and LIB file
Version 1.2 - 2006-02-26 - Doodle
  • Updated the official SDL version with the OS/2 specific changes.
  • Added support for real unicode keycode conversion.
Version 1.2.7 - 2006-01-20 - Doodle
  • Added support for selectively using timecritical priority for audio threads by SDL_USE_TIMECRITICAL_AUDIO environment variable. (e.g.: SET SDL_USE_TIMECRITICAL_AUDIO=1 dosbox.exe )

New SDL/2 Game: FreeCNC V0.3

FreeCNC will be a free implementation of the Command & Conquer Game Engine written in SDL. It will support the original C&C graphics and audio.
Before you start the game, read the "README.OS2" and the FAQ on this page.

Have Fun! Andreas Peters

New SDL/2 game: "SYA Sokoban"

(original text)
An implementation of the popular Sokoban puzzle game. The goal is to push the crates onto the designated squares without getting stuck.
Have fun! Andreas Peters

SDL/2 Games Update

I have updated the games "Marryampic2" and "DaveGnukem". Marryampic2 is like a classic memory game with some new features. DaveGnukem is a clone of "Duke Nukem". Have Fun! Andreas Peters

New SDL/2 Version

Doodle has create a new SDL/2 version.
Version 1.2.7 - 2005-10-14

  • Added support for proportional SDL windows.
    There are two ways to have proportional (aspect-keeping) windows for a given SDL application: Either set the SDL_USE_PROPORTIONAL_WINDOW environment variable to something before starting the application
    or, if you have the HOME environment variable set, then SDL.DLL will create a file in that directory called .sdl.proportionals, and you can put there the name of executable files that will be automatically made proportional.

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